Saturday, November 24, 2012

Marvel Avengers Alliance - 11/20/12 Patch Notes - Storm Upgraded

Storm

Storm received a bunch of buffs in the latest patch of Marvel Avengers Alliance and should see more usage in the future as a result.

Among the changes, she has a little bit more survivability due to a new passive, "Mistress of the Elements" and has both offensive and defensive abilities that build on each other. Her alternate costume now actually gives an extra ability.

Here's the new and improved Storm:

Passive - Flying (Immune to Ground attacks)
*New* Passive - Mistress of the Elements (Storm takes 50% less damage from Fire, Lightning, Ice, and Water attacks

Abilities

Lightning (Lv. 1) - Single Target Attack
Debuff - Static Charge for 3 rounds (Electricity attacks against nearby targets may cause this target to take additional Electricity damage.)

*New* Conditional Debuff - Arc Lightning - If Storm has Elemental Mastery, causes Static Charge on all enemies
*New* Conditional Buff - Electrified for 2 rounds - Applies Electrified to any allies that have Protective Shroud. Electrified deals Electricity damage to enemies when attacked and can trigger Static Charge.

Protective Shroud (Lv. 2) - All Allies
Grants Concealment to all allies for 2 rounds (Concealment grants a chance to avoid single-target attacks).

Blizzard (Lv. 6) - All enemies
*New* Grants Elemental Mastery to Storm. Elemental Mastery increases Storm’s elemental damage and unlocks additional offensive benefits on Storm’s attacks.
Applies Chilled to enemies it hits (Chilled reduces evasion and deals damage every round)

Tornado (Lv. 9) - All enemies - High Chance of Crits (4 round cool-down)
*New* Conditional Debuff - Squall Line - If Storm has Elemental Mastery, Tornado exploits Chilled and triggers Static Charge on all enemies
*New* Conditional Buff - Calm Before the Storm - Refreshes the duration of Protective Shroud on all allies
*New* Conditional Buff - Wind Wall - Grants Wind Wall to allies that have Protective Shroud (Absorbs damage on each attack. Applies Off-Balance to attackers. Off-Balance prevents counterattack abilities for 1 turn.)

Classic Storm Costume

*New* Weather Witch - Allies with Protective Shroud take 50% less Fire, Ice, Lightning, and Water damage. While Storm has Elemental Mastery, has a chance to strike attacking enemies with lightning.

Strategies: Attack Patterns

  • Offensive Team - Start with Blizzard for Elemental Mastery and follow up with Tornado or Lightning
  • Defensive Team - Shroud, Blizzard, then Tornado to reapply Shroud. Can just do Shroud -> Tornado if you're really worried about protect abilities. Wind Wall is a permanent buff so it'll mitigate a good chunk of damage.
  • Gadgets like Quantum Jumper (from Cash Shop after level 60) and Magnetic Field Generator (from Magneto Epic Boss) can get Storm set up faster.

Bug Fixes

Items


  • Girl’s Best Friend will now give Strengthened after every attack
  • Blade of Guardians (LE item)
    • Damage increased
    • Removed High Crits
    • Now grants Blessing of Heroes
      • If the wielder has Strengthened, Fortified, Focused, and Agile, grants Blessing of Heroes
      • Refreshes the duration of Strengthened, Fortified, Focused, and Agile
      • All attacks gain a 100% chance to crit
  • Fury (LE item)
    • Fury will now correctly cause Burning, Dark Void, Deathfrost, and Poison if the Agent has Dark Void and counter-attacks
    • Fury will no longer cause Burning, Dark Void, Deathfrost, and Poison if the attack is dodged
    • Fury will now constantly reapply Deathfrost if it is ever removed
    • Will not be applied if the Agent is somehow immune to Deathfrost
    • Fury will now correctly grant an increase to Evasion as soon as the Agent gains Dark Void, and remove the increase if Dark Void is removed
  • Hotshot (Daily Spin reward)
    • If the Agent has Poison, the chance to cause Stun on enemies is random per enemy (as opposed to all or none)
    • Will not cause Stun on targets that dodge the original attack
    • Hotshot will now constantly reapply Burning if it is ever removed
    • Will not be applied if the Agent is somehow immune to Burning
    • Hotshot will now correctly grant an increase to Defense as soon as the Agent gains Poison, and remove the increase if Poison is removed
  • Grief (Crafting quest reward)
    • Increased damage
    • Grief will now constantly reapply Dark Void if it is ever removed
    • Will not be applied if the Agent is somehow immune to Dark Void
    • Grief will now correctly grant an increase to Attack as soon as the Agent gains Burning, and remove the increase if Burning is removed
  • Signpost (SO4 Quest Reward)
    • Increased chance to hit
    • Does not crit
    • Now a Subtle effect
    • No longer displays 0 damage
    • The Agent will gain health even if the enemy dies from the attack
    • Signpost will now constantly reapply Poison if it is ever removed
    • Will not be applied if the Agent is somehow immune to Poison
    • Signpost will now correctly grant an increase to Accuracy as soon as the Agent gains Deathfrost, and remove the increase if Deathfrost is removed
  • Quantum Jumper
    • Cooldown reduced to 2 rounds
    • The Agent will no longer gain an extra turn after the first time the Quantum Jumper is used

Characters

  • Hercules
    • Son of Zeus passive will no longer reduce the effect of healing abilities
  • Deadpool
    • No Holds Barred will now correctly create debuffs when Deadpool has Imba
    • No Holds Barred will now correctly remove debuffs in all cases
  • Beast
    • Oh, my stars and garters! Beast now uses a new animation when Bleak House procs
  • Prisoner (Infiltrator)
    • Drunken Master will no longer avoid attacks with True Strike or similar effects

Misc

  • Mental Scarring no longer stacks
  • Phased and Astral Form will no longer be removed from any sort of counter-attack
  • Deathfrost correctly deals more health and stamina damage when afflicted with Bane
  • Deathfrost no longer deals Soulfire damage when afflicted with Bane
  • Characters that have Stun, Off-Balance, or Force Cage will no longer be able to perform Coordinated Attack or Cooperative Defense
  • Static Charge duration reduced to 3 rounds

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