The new suit basically has a chance to grant him an extra turn (it seems like it's more like a chance to randomly hit an opponent) on the opponent's turns.
They're also revealed the alternate abilities for The Punisher (a bit like Cable's T-O Overdrive but on command and with several versions)
Here are the complete patch notes:
- Generalist
- Passive - Always Prepared
- Gains a random buff at the start of each round
- 1. CFJ-15 Assault Rifle
- Single Target
- Range
- Target Focus
- Increases damage taken by the next single-target attack
- Lock-On
- Taking additional damage from ranged attacks
- 2. Walking Armory
- Self Buff
- No Cooldown
- Quick Action
- Changes Punisher’s Class and Passive Ability
- Swaps Weapons and gains new Abilities
- 3. Frag Grenade
- Single Target
- Range
- Shrapnel
- Targets not hit by the initial attack gain Bleeding
- Targets with Bleeding take damage every round or after performing hostile actions
- Applies Shred if the target/s are immune to Bleeding
- Shred reduces Defense
- Both effects can be applied 3 times
- 4. Battle Van
- AOE
- Melee
- 2 Round Cooldown
- Intimidated
- Reduces Attack, Accuracy, and Evasion
- Paragon Exploiter
- Deals extra damage against targets with Bleeding, Burning, Chilled, Combo Setup, Dizzy, Exposed, Poisoned, Slowed, or Stun
- Alternate Class! Tactician
- Passive - Urban Warfare
- Chance to join in on an ally's attack
- Chance to retaliate when an ally is hit by single-target attacks
- 1. Dual WMI J'Woo
- Single Target
- Range
- Cornered
- Removes and prevents Protect effects
- Dizzy
- Accuracy reduced by 25%
- 3. Proximity Mine
- Single Target
- Range
- 2 Round Cooldown
- Stealthy
- Does not trigger counter-attacks or protect abilities
- Proximity Mine
- Surrounded by motion-detecting explosives
- Detonates if any offensive action is taken
- Does not detonate on attacks that can't be countered
- Alternate Class! Infiltrator
- Passive - Fleet-footed
- Chance to dodge melee attacks
- 1. CE-3 Sniper Rifle
- Single Target
- Range
- Always Hits
- 100% chance to hit...usually
- High Crits
- Increased chance of critical hits
- Off-Balance
- Removes and prevents Counter-Attack effects
- Weakened
- Attacks reduced by 25%
- 3. Smoke Grenade
- AOE Buff
- Range
- 2 Round Cooldown
- Hidden in Smoke
- Concealment grants a chance to Avoid single-target attacks
- Alternate Class! Scrapper
- Passive - Eye for an Eye
- Counters melee attacks with
- Counters ranged attacks with a Tangler Grenade
- 1. Stoker Z-F Combat Dagger
- Single Target
- Melee, Slashing
- Bleeding
- Taking damage every round or after performing hostile actions
- This effect can be applied 3 times
- Ravaged
- Takes increased damage from Bleeding
- 3. Tangler Grenade
- Single Target
- Range
- 2 Round Cooldown
- Webbed
- Reduces Attack and Defense
- Stun
- Loses next turn
- Reduced chance to dodge
- Alternate Class! Bruiser
- Passive - Bulletproof Jacket
- Takes reduced damage from Ranged attacks
- 1. Reforged Batstone 2.357
- AOE
- Range
- Exposed
- Defense reduced by 25%
- Staggered
- Greatly reduced chance to dodge the next attack
- 3. EMP Grenade
- AOE
- Range
- 2 Round Cooldown
- Fried Circuits
- Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks
- Alternate Class! Blaster
- Passive - Always Prepared
- Gains a random buff at the start of each round
- 1. The Migrant
- Single Target
- Range
- Target Focus
- Increases damage taken by the next single-target attack
- Lock-On
- Taking additional damage from ranged attacks
- 3. Nerve Gas
- AOE
- Range
- 2 Round Cooldown
- Poisoned
- Taking damage every turn
- Attack reduced
- Blinded
- Reduced accuracy on next attack
New Uniform - Blue Costume Quicksilver
- Classes - Scrapper, Generalist
- Time Displacement
- Occasionally jumps into the future, randomly gaining a free attack during an enemy’s future turn.
New Gear - Wave-Nullifier
- Single target
- Ranged, Gun, Energy
- Customized
- High Crits
- Increased chance of critical hits
- Counter-attack
- Chance to counter single-target attacks
- Residual Charge
- Removes most beneficial status effects from the target and prevents new ones from being applied
Bug Fixes:
- Odin’s Cane and Odin’s Staff no longer miss, and are no longer affected by Iso-8 evasion effects
- Elite Localized Combat Nullifier now kills enemies instantly instead of waiting a turn
- Issues involving Human Torch’s Flame On! and Soulfire have been fixed
- Human Torch’s Ring of Fire now works correctly
- Gambit and Invisible Woman have had their PVP AI improved
- Hemorrhaging no longer triggers bleeds on item usage
- Techno-Organic Endoskeleton now grants immunity to Psychic attacks as intended
- Beast’s Grapes of Wrath move no longer grants Combat Expertise and now grants Combat Awareness
- Combat Awareness now counters against area attacks as well as single-target attacks
Known Issues:
- Punisher’s “The Migrant” is not being counted as fire damage
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