Saturday, February 2, 2013

Marvel Avengers Alliance - New Quicksilver Suit Patch Notes

There's a new suit out for Quicksilver in Marvel Avengers Alliance. Interestingly enough, the alternate class version (Generalist) is cheaper than the Scrapper version.

The new suit basically has a chance to grant him an extra turn (it seems like it's more like a chance to randomly hit an opponent) on the opponent's turns.

They're also revealed the alternate abilities for The Punisher (a bit like Cable's T-O Overdrive but on command and with several versions)

Here are the complete patch notes:


  • Generalist
  • Passive - Always Prepared
    • Gains a random buff at the start of each round
  • 1. CFJ-15 Assault Rifle
    • Single Target
    • Range
    • Target Focus
      • Increases damage taken by the next single-target attack
    • Lock-On
      • Taking additional damage from ranged attacks
  • 2. Walking Armory
    • Self Buff
    • No Cooldown
    • Quick Action
    • Changes Punisher’s Class and Passive Ability
    • Swaps Weapons and gains new Abilities
  • 3. Frag Grenade
    • Single Target
    • Range
    • Shrapnel
      • Targets not hit by the initial attack gain Bleeding
      • Targets with Bleeding take damage every round or after performing hostile actions
      • Applies Shred if the target/s are immune to Bleeding
      • Shred reduces Defense
      • Both effects can be applied 3 times
  • 4. Battle Van
    • AOE
    • Melee
    • 2 Round Cooldown
    • Intimidated
      • Reduces Attack, Accuracy, and Evasion
    • Paragon Exploiter
      • Deals extra damage against targets with Bleeding, Burning, Chilled, Combo Setup, Dizzy, Exposed, Poisoned, Slowed, or Stun
  • Alternate Class! Tactician
  • Passive - Urban Warfare
    • Chance to join in on an ally's attack
    • Chance to retaliate when an ally is hit by single-target attacks
  • 1. Dual WMI J'Woo
    • Single Target
    • Range
    • Cornered
      • Removes and prevents Protect effects
    • Dizzy
      • Accuracy reduced by 25%
  • 3. Proximity Mine
    • Single Target
    • Range
    • 2 Round Cooldown
    • Stealthy
      • Does not trigger counter-attacks or protect abilities
    • Proximity Mine
      • Surrounded by motion-detecting explosives
      • Detonates if any offensive action is taken
      • Does not detonate on attacks that can't be countered
  • Alternate Class! Infiltrator
  • Passive - Fleet-footed
    • Chance to dodge melee attacks
  • 1. CE-3 Sniper Rifle
    • Single Target
    • Range
    • Always Hits
      • 100% chance to hit...usually
    • High Crits
      • Increased chance of critical hits
    • Off-Balance
      • Removes and prevents Counter-Attack effects
    • Weakened
      • Attacks reduced by 25%
  • 3. Smoke Grenade
    • AOE Buff
    • Range
    • 2 Round Cooldown
    • Hidden in Smoke
      • Concealment grants a chance to Avoid single-target attacks
  • Alternate Class! Scrapper
  • Passive - Eye for an Eye
    • Counters melee attacks with
    • Counters ranged attacks with a Tangler Grenade
  • 1. Stoker Z-F Combat Dagger
    • Single Target
    • Melee, Slashing
    • Bleeding
      • Taking damage every round or after performing hostile actions
      • This effect can be applied 3 times
    • Ravaged
      • Takes increased damage from Bleeding
  • 3. Tangler Grenade
    • Single Target
    • Range
    • 2 Round Cooldown
    • Webbed
      • Reduces Attack and Defense
    • Stun
      • Loses next turn
      • Reduced chance to dodge
  • Alternate Class! Bruiser
  • Passive - Bulletproof Jacket
    • Takes reduced damage from Ranged attacks
  • 1. Reforged Batstone 2.357
    • AOE
    • Range
    • Exposed
      • Defense reduced by 25%
    • Staggered
      • Greatly reduced chance to dodge the next attack
  • 3. EMP Grenade
    • AOE
    • Range
    • 2 Round Cooldown
    • Fried Circuits
      • Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks
  • Alternate Class! Blaster
  • Passive - Always Prepared
    • Gains a random buff at the start of each round
  • 1. The Migrant
    • Single Target
    • Range
    • Target Focus
      • Increases damage taken by the next single-target attack
    • Lock-On
      • Taking additional damage from ranged attacks
  • 3. Nerve Gas
    • AOE
    • Range
    • 2 Round Cooldown
    • Poisoned
      • Taking damage every turn
      • Attack reduced
    • Blinded
      • Reduced accuracy on next attack

New Uniform - Blue Costume Quicksilver
  • Classes - Scrapper, Generalist
  • Time Displacement
    • Occasionally jumps into the future, randomly gaining a free attack during an enemy’s future turn.

New Gear - Wave-Nullifier
  • Single target
  • Ranged, Gun, Energy
  • Customized
  • High Crits
    • Increased chance of critical hits
  • Counter-attack
    • Chance to counter single-target attacks
  • Residual Charge
    • Removes most beneficial status effects from the target and prevents new ones from being applied

Bug Fixes:
  • Odin’s Cane and Odin’s Staff no longer miss, and are no longer affected by Iso-8 evasion effects
  • Elite Localized Combat Nullifier now kills enemies instantly instead of waiting a turn
  • Issues involving Human Torch’s Flame On! and Soulfire have been fixed
  • Human Torch’s Ring of Fire now works correctly
  • Gambit and Invisible Woman have had their PVP AI improved
  • Hemorrhaging no longer triggers bleeds on item usage
  • Techno-Organic Endoskeleton now grants immunity to Psychic attacks as intended
  • Beast’s Grapes of Wrath move no longer grants Combat Expertise and now grants Combat Awareness
  • Combat Awareness now counters against area attacks as well as single-target attacks

Known Issues:
  • Punisher’s “The Migrant” is not being counted as fire damage

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