Marvel Avengers Alliance: PvP Season 6 Patch Notes
PvP Season 6 starts today in Marvel Avengers Alliance. The hero up for grabs is Fantomex (whose most notable ability is that he basically gives "Reality Warping" i.e. 20% chance to dodge to your whole party).
There are some significant PvP balancing changes on some chars that should support a bit more diversity among the top tier.
Here are the full patch notes:
New Hero - Fantomex [PvP Season 6 Reward]
Nightcrawler Refactor
Nightcrawler Swashbuckler Costume
Character Tuning
A number of our heroes have been tuned to be more fair and competitive in pvp. Below you will find the list of changes.
Item changes
Scroll of Angolob
Kuzuri
Bleeding
Soulfire
Deathfrost
Blind
Bruisers
Defensive Experiment
Exploit Flying
Bug Fixes
Known Issues
There are some significant PvP balancing changes on some chars that should support a bit more diversity among the top tier.
Here are the full patch notes:
New Hero - Fantomex [PvP Season 6 Reward]
- Class: Tactician
- Passive: Team Misdirection
- Attacks against Fantomex and his allies have a 20% chance of being negated by illusions
- Level 1 : Diabolique
- Single Target
- Target Focus
- Increases damage taken by the next single-target attack
- Grants Focused to all allies
- Accuracy increased by 25%
- Level 2 : Allons-y
- All Enemies
- Lock-On
- Taking additional damage from ranged attacks
- E.V.A.
- Chance for E.V.A. to counter when an ally attacks or is attacked
- Level 6 : Fantôme
- Single target
- Stealthy
- Does not trigger counter-attacks or protect abilities
- Disoriented
- Has a chance of attacking allies
- E.V.A
- Single Target
- Hyperfocus
- Deals extra damage while Focused
- Some Assembly Required
- Not usable without E.V.A.
Nightcrawler Refactor
- Passive: Whiff of Brimstone
- Chance to BAMF away from single target or AOE attacks
- Applies Combo Setup when he BAMFs away
- Passive: Noble Sacrifice
- Chance to protect 30%
- Single Target, or AOE
- 1. Ambush
- Stealthy
- Combo Setup
- Exploits Combos
- 60% chance of doublestrike
- 2. Night Kick
- Stealthy
- Cooldown 2
- Stun 60%
- Weakened
- 3. Triple Threat
- Stealthy
- Cooldown 2
- 60% Ambush against any target with Dizzy, Weakened, Exposed, or Slowed
- Dizzy
- 4. Shadow Dance
- Stealthy
- AOE
- Slowed, Exposed
Nightcrawler Swashbuckler Costume
- Swashbuckling
- All attacks now cause Bleeding and Hemorrhaging
Character Tuning
A number of our heroes have been tuned to be more fair and competitive in pvp. Below you will find the list of changes.
- Tigra
- Tigra now receives Sharpened Claws on attack when countering
- Sharpened Claws is no longer triggered on Quick Actions
- Reduced the bonus of Tiger’s Fury
- Wolverine
- Wording of passives has been clarified
- Wolverine is now less likely to protect against his counter-class
- “Come At Me, Bub” now does a protect animation properly
- “The Best There Is” should only have a chance to activate when Wolverine protects with “Come At Me, Bub” or counter-attacks with “Berserker Rage”
- Wolverine will no longer counter-attack at very high health or protect at very low health
- Wolverine can only trigger “The Best There Is” once per turn
- Healing Factor can only prevent KOs once a round
- Berserker Rage should no longer trigger while stunned
- X-23
- Fixed a bug where Made For Walking was not exploiting bleeds
- Captain Britain
- Captain Britain will no longer trigger Merlyn’s Gift (extra turn) if his target does not have Weakened, Exposed, Dizzy, or Slowed
- Captain Britain’s chance to gain an extra turn increases for each of those debuffs on the target
- The chance for Smashing to cause Stun reduced to 40%
- A typo in Britannic has been corrected
- Britannic’s damage has been corrected
- Hercules
- The chance for Column Down to cause Stun has increased to 40%
- Magneto
- Magnetism and Master of Magnets no longer announces every time someone attacks
- Magneto’s first attack now does more damage when someone is already magnetized
- Magneto is now immune to Magnetized in his passive
- Stun chance of Heavy Metal adjusted to 50%/75%. Tooltip updated
- Magneto’s PVP AI has been improved
- Psylocke
- Mental Coordination can now be removed
- Psionic Shadow no longer avoids Catastrophic attacks
- Havok
- Havok will correctly take reduced damage from energy attacks
- Cosmic Absorption will no longer pop-up every time Havoc absorbs
- Wasp
- Fist Bump is now Catastrophic
- Hank Pym
- Army of Ants is now correctly tagged as a ranged attack
- Default counter-attack has been changed to Goliath Punch
- Phoenix
- Phoenix Fire’s damage has been adjusted
- Changes to the Future Foundation
- Tingling (Future Foundation Spider-Man), Tough Guy (FF Thing), Flexible Thinking (FF Mr. Fantastic), and Reactive Shields (FF Invisible Woman) no longer expire and continue providing their effects throughout the fight
- Reactive Shields (FF Invisible Woman) are only created 70% of the time (down from 100%)
- Toughness (FF Thing) and Awareness (FF Spider-Man) now only stack to 10
- Amount of Defense per stack of Toughness and amount of Evasion per stack of Awareness reduced from 7% to 5%
- Toughness and Awareness only stack 10 times
- Fourth Field (FF Invisible Woman), Toughness, and Awareness are now tagged as buffs and can be removed by effects that remove them
- Now each application of Toughness and Awareness expires after 3 rounds
- Dr. Strange
- Now starts the fight with one stack of Mystic Energy, rather than one stack of Power of the Principalities
- Reduced the amount absorbed by Light of the Seraphim by 20%
- Initial damage of Vapors of Valtorr is no longer considered an energy attack
- Hulk
- Increased the base damage of Rage Punch by 42%
- Increased the base damage of Thunder Clap by 14%
- Increased the base damage of Hulk Smash by 7%
- Thor
- Increased the base damage of Empowering Strike by 49%
- Increased the base damage of Hammer Throw by 17%
- Increased the base damage of Summon Thunder by 20%
- Reduced the damage increase of Might of Mjolnir by 12%
- Storm
- An attack animation should no longer play for Storm’s Wind Wall ability
- A new shield animation has been implemented for Storm’s Wind Wall ability
- Wind Wall now has a duration of 5 rounds
- Wind Wall’s damage absorption has been increased
- Wind Wall is now considered a buff for removal purposes
- Wind Wall will appropriately apply Off-Balance to attackers
- Kitty Pryde
- Strike from the Shadows counter now stacks with Combat Reflexes
- Valkyrie
- Increased the damage of Gierr by 9%
- Fixed an issue with Desperation attack triggering on Geirr
- Human Torch
- Fixed an issue with Desperation attack triggering on Nova Blast
- Desperation Attack
- Desperation attack will not trigger above 72% health
- Desperation attacks now deal more damage at low health
- Text has been revised
- Party buffs brought by a character or a costume no longer continue to apply when that character is knocked out
- Dr. Strange Light of the Seraphim
- Captain America Morale
- Phoenix 5
- Colossus
- Phoenix
- Emma Frost
- Cyclops
- Magik
- Future Foundation
- Invisible Woman
- Mr. Fantastic
- Thing
- Spider-Man
- Pyrophorric now correctly procs extra damage in the presence of a fire or explosive attack
- The following moves have been tagged as explosive attacks
- Missile Barrage
- Phoenix Fire
- Nova Blast
- Rocket pistol
- Phosphorous Pang
- Golden Phosphorous Pang
- Handheld Hohlraum
- Sgt’s Fury
- Single-Shot Thumper
- Single-Shot Hobbler
- Custom Thumper
- Grenade Revolver
- “Rolling Thunder” Launcher
- Army of One
- The following moves have been tagged as explosive attacks
Item changes
- Handheld Hohlraum now behaves like Nova Blast
- Radian Cannon no longer performs a counter-attack or follow-up attack while stunned
- Blaster Power Armor should no longer reflexive flash on counter-attacks
- Blaster Power Armor will no longer trigger on Ground attacks
- Chakra Strike damage has been adjusted
- Chakra Strike now tagged as unarmed
- Servoguard Programming Interface now marked as Stealthy, instead of Subtle
- Face Punch has had its damage lowered
- Decade has had its damage lowered
- Mahayuga has had its damage lowered
Scroll of Angolob
- Performs an animation when removing debuffs on the party
- Should no longer display a damage number on the enemy team
Kuzuri
- Chance to protect and counter has been modified to match that of Wolverine.
- Red in Tooth will now fire after each attack with Kuzuri
- Red in Tooth will not fire after counter-attacks
Bleeding
- Bleeding will no longer cause damage when passive or triggered abilities such as the Blaster Power Armor or Laufey’s Needle fire
Soulfire
- Soulfire now replaces Burning on targets instead of both being applied. Burning will not replace Soulfire if applied.
Deathfrost
- Deathfrost now replaces Chilled on targets instead of both being applied. Chilled will not replace Deathfrost if applied.
Blind
- Miss chance caused by Blind has been reduced
- It is now removed after the next attack, whether that attack hits or misses
- It is now removed after any attack (such as counter-attacks)
Bruisers
- Reduced the amount of stats gained from Enraged slightly. In particular, Bruisers will gain less Evasion than other stats.
Defensive Experiment
- Text has been revised
Exploit Flying
- Displays Bonus Damage pop-up when attacking a target with Flying
Bug Fixes
- Hero bonus calculations for the Generalist class bonuses have been fixed
- We fixed an issue that was causing the news page to not show up correctly for all users, subsequently this also affected the Daily roulette as well
- Some users may have experienced an issue whereas the Spec Op jet went missing from the Flight Deck. This has been resolved
- Facebook Only: Hero recruitment announcements that are posted on your timeline will now appear as large square images, rather than small rectangular ones.
Known Issues
- Wolverine may sometimes not trigger “The Best There Is” at the right time. We are investigating this
- The “PVP Tournament is now live” pop-up will pop up every time you visit the flight deck until you join the tournament.
- The “Advanced Idea” has a chance to cause a combat validation error.
- Stacks of Timestream Displacement being removed are not properly damaging the host.
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