The season is a bit short (19 days).
Here's a look at Red Hulk and Juggernaut:
PVP Season 8 Adamantium Reward Hero - Red Hulk
Tactician- Passive: Heat Generation
- Increases damage by 10% per stack
- Gains 10% Heat per round and whenever Red Hulk is attacked
- Passive: He’s Heating Up
- Gained when Heat reaches 40%
- Red Hulk's attacks apply Burning and Pyrophoric
- Passive: He’s On Fire!
- Gained when Heat reaches 70%
- Red Hulk’s attacks become Fire attacks (triggering Pyrophoric) and are guaranteed to crit against Burning targets (Combustible)
- Passive: Meltdown
- Gained when Heat reaches 100%
- Red Hulk releases all stored Heat dealing damage to all enemies and allies
- Red Hulk becomes Stunned and loses all Heat
Abilities
- Lvl 1: Searing Smash - Single-Target Unarmed 2-hit melee
- Heat
- Increases Heat by 10%
- Wide Open (3 rounds)
- Taking additional damage from melee attacks
- Lvl 2: Bunker Buster - Single Target
- Deadly Crits
- Deals extra damage on critical hits
- Exploits Radiation
- Deals extra damage against targets with Radiation Exposure
- Exothermic
- Reduces heat by up to 30% to deal increased damage
- Lvl 6: Bulwark - Self
- Bulwark (expires next round)
- Protects allies against single target and area attacks
- Reduces damage taken by 25%
- Absorb Energy (expires next round)
- Drains Health and Stamina from attackers when attacked by non-psychic attacks
- Lvl 9: Gamma Bomb - All Enemies Ranged Explosive (3 round cooldown)
- Catastrophic
- Can't be Protected against
- Ignores most Avoidance effects
- Guaranteed to hit
- Radiation Exposure (3 rounds)
- Deals damage every turn
- Increases damage taken from energy attacks
- Side Effects (1 turn)
- May cause: Blind, Poisoned, Staggered, Off-balanced, Winded, Cornered, Incapacitated, Intimidated, Exhausted, Halitosis, or, in extreme cases, super powers (o.O)
Thoughts:
A possibly better and harder to kill Hulk. A hardy, attack-focused Tactician that can protect and deal massive damage. Like Hulk his accuracy is very low.
New Lockbox Villain - Juggernaut
Bruiser- Passive : Unstoppable
- Grants a Momentum every round
- Stamina is restored every round
- Immune to Stun
- Passive : Get Outta My Head!
- Immune to psychic attacks
Abilities
- Lvl 1: Sunday Punch - Single-Target Unarmed Melee
- Momentum
- Increases damage done
- Takes reduced damage from counter-attacks
- This effect can be applied up to 3 times
- Stun
- 10% chance to cause Stun
- Loses next turn
- Reduced chance to dodge
- Lvl 2: Mountain Crusher - Single Target
- Exploits Shields
- Bypasses and deals extra damage against targets that are protected by Shields
- Deadly Crits
- Deals extra damage on critical hits
- Shield Breaker (1 round)
- Removes and prevents new shields
- Lvl 6: I’m the Juggernaut! - One Enemy Melee
- Catastrophic
- Can’t be Protected against
- Ignores most Avoidance effects
- Guaranteed to hit
- High Crits
- Increased chance of critical hits (specifically 100% chance to hit and crit)
- Building Speed
- Requires 3 Momentum to Unlock
- Consumes all Momentum to Use
- Lvl 9: Surge of Cyttorak - All Allies (3 round cooldown)
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Unstoppable Force (2 rounds)
- Increases the damage of unarmed attacks
- Strengthened (3 rounds)
- Attack increased by 25%
Thoughts
Capable of dealing massive damage from round 1 and more so if he sticks around. Very low accuracy and 1-hit attacks means he might miss a lot except for his level 6 attack.
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