Here are the Mercenaries updates for Hearthstone Patch 24.4:
General Updates- C’Thun can now be earned through all normal methods.
- New Keyword: Charge! Characters with Charge immediately Attack a chosen target when summoned. This is like Rush except that Rush characters Attack a random enemy character when summoned while Charge lets you choose.
New Mercenaries
Murloc Holmes (Legendary Protector)
- Murloc – 13/87 Maxed Stats
- Abilities:
- Hot on the Case 5: (Fire - Speed 9) Gain +5 Attack and Attack an enemy. It takes Critical Damage after it acts next turn.
- Elementary! 5: (Nature - Speed 3, Cooldown 1) Give a friendly character Divine Shield. If they lose it this turn, they gain +5/+10 and Attack the enemies opposite them.
- And the Killer Is! 5: (Speed 4, Cooldown 1) Deal 16 damage to an enemy. Make a prediction for a bonus.
- First to Arrive 5: Deal 16 damage to an enemy. If it acted first this turn, deal 16 more and they act last next turn.
- Last on the Scene 5: Deal 16 damage to an enemy. If it acts last in combat, deal 10 damage to all enemies.
- Obviously the Murderer 5: Deal 16 damage to an enemy. After it destroys two Mercs, it takes 80 damage.
- Equipment:
- Trusty Sidekick 4: Battlecry: Summon a 12/30 Watfin (Beast) who Attacks enemies who damage your Murloc Holmes.
- Paid Up Front 4: Battlecry: Gain +4/+4 and this Merc’s Abilities Refresh (1).
- Suspect Everyone 4: Passive: After an enemy casts a 4, 5, or 6 Speed Ability, deal 8 damage to them.
Ysera (Legendary Fighter)
- Dragon – 8/84 Maxed Stats
- Abilities:
- Verdant Breath 5: (Nature - Speed 5) Deal 12 damage to an enemy. Restore that much Health to another friendly Dragon.
- Emerald Dream 5: (Nature - Speed 5, Cooldown 1) Choose a Dream card to cast.
- Emerald Drake 5: (Dragon) 25/20. Rush.
- Ysera Awakens 5: (Nature) Deal 20 damage to all enemies and 5 damage to all other friendly characters.
- Nightmare 5: (Shadow) Give a character +30 Attack, at the end of each turn they take 20 damage.
- Emerald Oracle 5: (Speed 4, Cooldown 1) Choose One:
- Restore 20 Health to a character. Your Mercs’ abilities are (5) Speed faster this turn.
- Restore 20 Health to a friendly Merc and return it to the bench.
- Equipment:
- Ysera’s Vengeance 4: Verdant Breath deals 5 more damage.
- Dream Infusion 4: Passive: After one of your characters dies, restore 7 Health to your Dragons.
- Emerald Majesty 4: Ysera Awakens also restores 15 Health to this Merc.
Bwonsamdi (Epic Fighter)
- Troll
- 3/89 Maxed Stats
- Abilities:
- Soul Subjugation 5: (Shadow - Speed 9) Deal 28 damage. Deals 3 less damage for each time this was damaged this turn.
- Irrefusable Offer 5: (Shadow - Speed 1) Choose one of Bwonsamdi’s Deals. Increase the Cooldown of this ability by 1.
- Deal of Time: All abilities with initial Speeds of (5) or faster are (5) Speed slower next turn. All others are (5) Speed faster.
- Deal of Vanity: Gain +5 Health. All enemy abilities this turn target this (if possible).
- Deal of Fear: This takes no damage this turn. Return all Mercs to the Bench at the end of the turn.
- Binding Contract 5: (Shadow - Speed 2, Cooldown 2) Deal 12 damage to an enemy. If this Merc dies this turn, deal 90 more.
- Equipment:
- Arena Contender 4: Battlecry: This Merc’s abilities Refresh (2). Deathrattle: Your abilities Refresh (2).
- New Client 4: Resurrect one of your Mercs that died this game, with 24 Health remaining.
- Spirit of the Dead 4: Passive: After one of your characters dies, restore 7 Health to your Trolls.
Korrak the Bloodrager (Legendary Caster)
- Troll
- 11/60 Maxed Stats
- Deathrattle: Destroy a random Minion. This Merc returns to life with their Health.
- Abilities:
- Mounting Anger 5: (Speed 5) Gain +5 Attack this turn and Attack an enemy. (Increases by +3 after use).
- Eat the Dead 5: (Speed 4) Gain +8 Health. Health gain increases by +8 each time a character dies. Resets after use.
- Blood Rage 5: (Speed 6, Cooldown 2) Distribute 20 damage to random enemies. (Increased by this Merc’s missing Health).
- Equipment:
- Winterax Strong 4: Mounting Anger increases by an additional +4 Attack after use.
- Honor Bound 4: Eat the Dead only increases when a friendly character dies, but increases by an extra +12.
- The Everliving 4: Blood Rage gains: “Deathblow: Restore 20 Health.”
Archimonde (Epic Caster)
- Demon
- 10/86 Maxed Stats
- Abilities:
- Finger of Death 5: (Fel - Speed 4) Deal 12 damage. Gain +3 Fel Damage.
- Rain of Chaos 5: (Fel - Speed 6, Cooldown 1) Deal 18 to all enemies. Your Fel abilities are (3) Speed faster next turn.
- Doomfire 5: (Fel - Speed 3, Cooldown 1) Give all enemies +5 Fel Weakness this turn. Deal 10 damage to them after they act.
- Equipment:
- Edict of Argus 4: Doomfire’s Fel Weakness is permanent.
- Archimonde’s Gold Coin 4: After a Demon dies, restore 10 Health to all friendly Demons.
- The Infernal Codex 4: Finger of Death gains “Deathblow: Gain +4 Fel Damage.”
Prince Malchezaar (Rare Protector)
- Demon
- 12/79 Maxed Stats
- Abilities:
- Party Crasher 5: (Speed 3) Attack an enemy. If it is a Protector, it takes 10 more damage this turn.
- Check Your Weapons 5: (Fel - Speed 5) Deal 18 damage to the highest Attack enemy. If it is a Fighter, its Attack is permanently halved, rounded up.
- All Realities 5: (Shadow - Speed 3, Cooldown 2) Deal 25 damage to the next enemy who acts this turn. If it’s a Caster, set its remaining Health to 5, instead.
- Equipment:
- Flying Axes 4: Passive: +15 Health. Battlecry: Change a random enemy Merc’s Role to Protector.
- Parrying Blade 4: Battlecry: Permanently reduce enemy Protectors’ and Casters’ Attack by 10.
- Three Moves Ahead 4: Passive: Enemy Casters’ Abilities are (2) Speed slower.
Neeru Fireblade (Rare Caster)
- Orc – 9/84 Maxed Stats
- Abilities:
- Command Demon 5: (Fel - Speed 5) Summon a Wild Imp 5. Deal 10 damage to an enemy. Your Imps will target it this turn, if able.
- Wild Imp 5: (Demon) 5/15. At the end of the turn, deal 12 Fel damage to a random enemy.
- Burning Blade Portal 5: (Fel - Speed 5, Cooldown 2) At the end of your turn, fill your board with Wild Imps 5.
- Imp-losion 5: (Fel - Speed 6, Cooldown 2) Destroy a friendly Imp. Deal 10 damage plus its Attack and Health to a random enemy 3 times.
- Equipment:
- Jumbo Imps 4: Wild Imp has +15 Health.
- Combustible Imps 4: Wild Imp has “Deathrattle: Deal 12 Fel damage to a random enemy.”
- Demon Armor 4: Passive: Your Demons have “Immune while Attacking.”
Nemsy Necrofizzle (Rare Caster)
- Gnome
- 9/70 Maxed Stats
- Battlecry: Summon a 10/25 Boggy Elemental with Taunt.
- Abilities:
- Boggy Blast 5: (Nature - Speed 7) Deal 15 damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +15 Health instead.
- Erupting Fungus 5: (Nature - Speed 4) Choose a friendly character. After it survives damage this turn, it deals 18 damage to a random enemy.
- Bogonomics 5: (Nature - Speed 3) Give a friendly character +5/+10 and Taunt. If you have Boggy, give it +5/+5.
- Equipment:
- Bog Moss 4: Boggy gains “Adjacent characters take 7 less damage.”
- Fishing Lure 4: Boggy gains +10 Health and “After this is attacked, Attack a random enemy.”
- “Fresh” Peaches 4: Boggy gains “At the end of the turn, give your Taunt characters +12 Health.”
Garona Halforcen (Rare Fighter)
- Half-Orc
- 10/84 Maxed Stats
- Abilities:
- Smoke and Knives 5: (Shadow - Speed 8) Attack an enemy and deal 20 damage to an adjacent one. If this isn’t already a Fighter, become one and deal 26 instead.
- Shimmering Toxin 5: (Nature – Speed 1) Gain +10 Attack. Take 12 less damage this turn. Become a Protector. (Starts off Cooldown)
- One and the Same 5: (Cooldown 1) Discover a Lineage Ability. Combo: Become a Caster first.
- Dev comment: When Abilities Discover an Ability, that includes the Discovered Ability’s Speed. A “Lineage Ability” is a selection from several classic Orc Abilities.
- Equipment:
- Shadowstep 4: End of Turn: If you control another Merc, gain +4/+5 and return to the bench.
- Halforcen Legacy 4: Battlecry: If you control another Orc, gain +3/+10. Repeat for Dranei and Human.
- Knife of Indecision 4: Battlecry: Gain +15 Health and become Neutral.
Khadgar (Epic Caster)
- Human
- 10/82 Maxed Stats
- At the end of the turn, if all three of your basic Abilities are upgraded, transform into Archmage Khadgar.
- Abilities:
- Arcane Surge 5: (Arcane - Speed 6) Deal 16 damage. Upgrade Blizzard to Root all enemies.
- Blizzard 5: (Frost - Speed 5, Cooldown 1) Deal 14 damage. Upgrade Hearthfire to grant +5 Attack.
- Hearthfire 5: (Fire - Speed 2) Give your characters +12 Health. Upgrade Arcane Surge to be (2) Speed.
- Equipment:
- Bakin’ Bacon 4: Start of Game: Upgrade Hearthfire. Khadgar gains +8 Health.
- Bitter Chill 4: Start of Game: Upgrade Blizzard and it Refreshes (1).
- Boon of Atiesh 4: Archmage Khadgar has an extra +3 Fire, Frost, and Arcane Damage.
Archmage Khadgar (Transformed Form)
- Human
- 10/82 Maxed Stats
- Abilities:
- Prismatic Bolt 5: (Speed 2) Deal 16 damage. Gain +1 Fire, Frost, and Arcane Damage.
- Archmage Nova 5: (Speed 5, Cooldown 1) Cast all of Khadgar’s upgraded abilities.
- Triune Supremacy 5: Discover one of Khadgar’s upgraded abilities.
Medivh (Legendary Protector)
- Human
- 11/86 Maxed Stats
- Abilities:
- Arcane Rift 5: (Arcane - Speed 5) Deal 12 damage. Your next Arcane ability this turn deals Critical Damage.
- Mage Guard 5: (Arcane - Speed 3) Give a friendly character +15 Health and Taunt this turn. After it is Attacked this turn, it gains +3 Arcane Damage.
- Summon Raven Familiar 5: (Speed 6, Cooldown 1) Summon a Raven Familiar with “Spell Resistance +10” and the “Birds of a Feather 5” Ability.
- Raven Familiar: (Beast) 10/20. Spell Resistance +10.
- Birds of a Feather 5: (Arcane - Speed 6) Deal 8 damage. (Increases by 5 when you use another Arcane ability.)
- Equipment:
- Unstable Rune 4: Battlecry: Summon a 0/10 Arcane Ward with “Counter the first Ability used each turn.”
- Medivh’s Locket 4: After you summon a minion, give it +4 Arcane Damage.
- Staff of Atiesh 4: Start of Game: Give friendly Casters +5/+10.
Tess Greymane (Rare Protector)
- Human – 16/92 Maxed Stats
- Abilities:
- Yoink! 5: (Shadow - Speed 4) Deal 15 damage. Transform into a one-time copy of the ability the target cast this turn. (if possible)
- Moonlight Resolve! 5: (Arcane - Speed 3) Restore 25 Health. Transform into a one-time copy of the last enemy ability cast this turn. (if possible)
- Princess Power! 5: (Cooldown 1) Discover an enemy ability. Cast 12 unique abilities this game to transform into What I’m Capable Of!
- What I’m Capable Of!: Cast 5 random abilities you’ve cast this game at an enemy. (if possible)
- Equipment:
- Cloak of Shadows 4: Yoink! And Moonlight Resolve! Transform permanently. Their initial effects are improved by 6.
- Steadfast Convictions 4: Passive: +4/+8. After this deals damage to a Merc, gain Role advantage.
- Tools of the Trade 4: Start of Game: Transform Yoink! and Moonlight Resolve! Into random single use enemy abilities. Gain +15 Health.
Genn Greymane (Epic Protector)
- Human
- 12/89 Maxed Stats
- Abilities:
- Blistering Bullet 5: (Fire - Speed 2) Deal 12 damage. Transform into a Worgen.
- Spacemaker 5: (Fire - Speed 6) Deal 18 damage. Gain +3 Attack.
- Beastly Beauty 5: (Speed 4, Cooldown 1) 15/20 Human. Taunt. Battlecry: Give your other Humans and Worgen +4/+6.
- Equipment:
- Blood Moon 4: Battlecry: Gain +7 Attack. Transform into Genn’s Other Form.
- Smooth Transformation 4: End of Turn: Transform into Genn’s Other Form and gain +8 Health.
- Gilnean Strength 4: After one of your characters casts an even-Speed ability, restore 10 Health to them.
Genn Greymane (Worgen Form) (Fighter)
- Worgen – 12/89 Maxed Stats
- Abilities:
- Moonlight Strike 5: Deal damage equal to this Merc’s attack. Transform into a Human.
- Ankle Breaker 5: Attack an enemy. It’s (5) Speed slower while this is a Human.
- Beautiful Beast 5: (Speed 4, Cooldown 1) 20/15 Worgen. Charge. Battlecry: Give your other Humans and Worgen +6/+4.
Aranna Starseeker (Rare Caster)
- Night Elf
- 9/81 Maxed Stats
- Abilities:
- Edge Cancel 5: (Speed 6) Gain +7 Attack this turn and Attack an enemy. If it has less Attack, return this to the bench.
- Felodic Intonement 5: (Fel - Speed 9) Deal 22 damage to an enemy. Set its Attack to 0 until next turn.
- Aggrobatics 5: (Fel - Speed 2, Cooldown 1) Deal 10 damage to an enemy and swap with an ally across from it. Enemy abilities targeting the Mercs swap targets (if possible).
- Equipment:
- Unbreakable Backpack 4: Battlecry: Gain +2 Fel, Arcane, and Nature Damage. Gain +1 more for each of your other Night Elves and Demons.
- Iambic Pentameter 4: Passive: Enemies across from this have -8 Attack.
- Glaive Land 4: Battlecry: Gain +5 Health and Role advantage against this Merc’s current Role.
Merc Updates - Some existing mercs have been updated to incorporate the new Charge mechanic:
N’Zoth
- Spawn of N’Zoth 5
- Old: Rush. Immune while Attacking. → New: Charge. Immune while Attacking.
Zar’jira, the Sea Witch
- Wavethrasher 5
- Old: Rush. Passive: Has +10 Attack for each Frozen character. → New: Charge. Passive: Has +10 Attack for each Frozen character.
C’Thun
- Tentacle of C’Thun 5
- Old: Rush. Whenever this attacks, give your C’Thun +5 Attack and Old Gods’ abilities Refresh (1). → New: Charge. Whenever this attacks, give your C’Thun +5 Attack and Old Gods’ abilities Refresh (1).
- Heart of C’Thun 4
- Old: Summon a 5/15 Tentacle of C’Thun. It gains Taunt but loses Rush. → New: Summon a 5/15 Tentacle of C’Thun. It gains Taunt but loses Charge.
Warmaster Voone
- Evasive Wurm 5
- Old: Divine Shield, Rush. → New: Divine Shield, Charge.
King Krush
- Devilsaur 5
- Old: Rush. → New: Charge.
Old Murk-Eye
- Gigantfin
- Old: Rush. → New: Charge.
New Zone: the Darkmoon Troupe, which includes 11 new Bounties
Other new Bounties: They've added 5 new bounties to Felwood and 3 new bounties to Blackrock Mountain.
Photo via Blizzard.
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