Here are the available cards in Marvel Snap Card Pool 2:
- Agent 13 [1/2] On Reveal: Add a random card to your hand.
- Bucky Barnes [2/1] When this is destroyed, create the Winter Soldier in its place.
- Winter Solder [2/6]
- Cloak [2/4] On Reveal: Next turn, both players can move cards to this location.
- Ebony Maw [1/7] You can’t play this after turn 3. Ongoing: You can’t play cards here.
- Hobgoblin [5/-8] On Reveal: Your Opponent gains control of this.
- Iceman [1/2] On Reveal: Give a random card in your opponent’s hand +1 Cost (maximum 6).
- Jubilee [4/1] On Reveal: Play a card from your deck at this location.
- Killmonger [3/3] On Reveal: Destroy ALL 1-Cost cards.
- Leech [5/3] On Reveal: Remove the abilities from all cards in your opponent’s hand.
- Morbius [2/0] Ongoing: +2 Power for each card you have discarded from your hand this game.
- Nakia [3/1] On Reveal: Give the 2 leftmost cards in your hand +2 Power.
- Okoye [2/2] On Reveal: Give every card in your deck +1 Power.
- Rhino [3/3] On Reveal: Ruin this location (remove its ability).
- Sabretooth [3/4] When this is destroyed, return it to your hand. It costs 0.
- Sandman [4/1] Ongoing: Players can only play 1 card a turn.
- Scorpion [2/2] On Reveal: Afflict cards in your opponent’s hand with -1 Power.
- Shang-Chi [4/3] On Reveal: Destroy all enemy cards at this location that have 9 or more Power.
- Storm [3/2] On Reveal: Flood this location. Next turn is the last turn cards can be played here.
- Sunspot [1/1] At the end of each turn, gain +1 Power for each unspent Energy.
- Swarm [2/3] When this is discarded from your hand, add two 0-Cost copies to your hand.
- The Collector [2/1] When a card enters your hand from anywhere (except your deck), +1 Power.
- The Infinaut [6/20] If you played a card last turn, you can’t play this.
- Vision [5/7] You can move this each turn.
- Vulture [3/3] When this card moves, +5 Power.
- Warpath [4/5] Ongoing: If any of your locations are empty, +4 Power.
Photo via Marvel Snap.
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